|I am a terrible artist.|
So instead, I'm going to blog about them one at a time, add an "SF for girls" label, and eventually index them on one of the tabs up there, as an open-ended project.
Rules of the game:
1. I'll be talking largely about books, but I'm also going to include movies or TV shows or video games or whatever format is taken by a story I feel fits the theme. They're all gateway drugs to each other.
2. By "for girls", I mean: these are books that have something to like about them because you are a girl; they say something relevant and useful about being female.
3. By "for girls", I also mean: these are books that are appropriate for young people. I don't mean there's no sex, violence, or strong language - coddling is unnecessary, IMO. What I mean is that there are two major ways women's issues get addressed in fiction: (a) empower the woman, and see what she does; (b) utterly crush the woman like a bug beneath your heel, and see what she does, or fails to be able to do. Which one would you rather give your daughter first, while you say, "See what you have to look forward to in life?" I don't care how many awards it's gotten or how "classic" it is; if it's soul-crushing, it will not be on my list.
4. By "for girls", I do not mean "not for boys". That would be ridiculous.
5. Appreciation of the story should not require a history lesson. I don't care if it was radically feminist "for its time". Let's take Star Trek, the original series, for example: in the 1960s it was daring and amazing to make a black woman an officer of significant rank on a spaceship. But in the 2010s it is insulting that she is the only one, she's the secretary, and her boss is a smarmy womanizer. Lieutenant Uhura was a role model for a 1960s woman - but we are not raising 1960s women anymore. Revolutionary feminist works are important, but when they do their job, they change the world: and by changing our society's expectations for women they shove themselves off this list.
6. What, exactly, constitutes "science fiction" is a matter of some debate. Science fiction and fantasy share a fanbase, and many of their subgenres blur the lines between them. For this project, where there's doubt, I'm going to define it as fiction whose worldbuilding more closely resembles physics than magic. Virus zombies: science fiction. Voodoo zombies: fantasy. Clockwork and airships steampunk: science fiction. Victorian-era werewolf steampunk: fantasy. I think that this is the most useful definition in this context, because I believe there's correlation between the issues of "girls in science fiction" and "girls in science". Again: gateway drugs for each other. This is why science fiction for girls matters.